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  • All of Tinker's Construct tools can be modified to allow for certain upgrades. They are listed below (and in theMaterials and You book you receive in-game). Applying any of the below modifiers takes up one modifier slot, for which most tools have a default of three maximum. 1 Modifier Types 1.1 Additional Modifiers, Level 1 1.2 Additional Modifiers, Level 2 1.3 Additional Modifiers, Level 3 1.
  • The base Rarity 10 Crimson Kadachi Lion II, for example, pales in comparison to the Rarity 11 Nargacuga Baleful Night as a pierce heavy bowgun despite its jewel slot due to extra affinity.
Welcome to our guide to the updated Cannith Crafting system! This guide will get you started. There are many tips, tricks, and things to discover, but here's what you need to know:
Cannith Crafting Workstations can be found in Eberron in House Cannith and House Kundarak. If your guild airship has the Cannith Crafting Amenity, then you can craft on your airship! You can also disjunct crafting items using a Remote Item Deconstruction device in the DDO Store.
1. Disjunct an item at the Item Deconstruction Device to make it ready for crafting.
2. Craft a Minimum Level shard at a shard crafting device, which determines the minimum level of the item along with the power level of the shards crafted onto the item.
3. Craft shards of the benefits you want to apply to the item at a shard crafting device.
4. Craft the shards onto the item at an item crafting device.

Start with a basic item and disjunct it.

A disjuncted weapon

Create a Minimum Level Shard along with the other shards you want to put onto the item.

The scimitar after a Minimum Level 30 shard has been crafted onto it.

Apply the shard(s).

A Cannith Crafted Scimitar

That's it! That's enough to get you started. If you'd like to get even more information about how the system works, read on...

There is a single school for the new Cannith Crafting system. The level cap is 400, and your previously-earned Cannith Crafting XP will be added together and carried over.
Level 50: 1,256 Cannith Crafting XP
Level 150: 30,151 XP
Level 260: 245,580 <- where current maxed out crafters will end up when Update 32 is released.
Level 400: 650,040 XP
How do you level up? You will gain crafting experience by crafting shards and deconstructing items into essences. You can also find, win, or purchase Crafting Experience Elixirs to get even more XP when you craft!
Crafting higher level items and more powerful benefits is possible once you've gained enough Crafting XP. You can try to craft a shard even if you aren't high enough level, but there is a chance for the crafting recipe to fail, costing you the ingredients used to craft. You can craft recipes if you have at least a one percent chance of success.
  • Minimum Level shards will have a crafting difficulty of their level x 10, except for Minimum Level 1, which has a crafting difficulty of level 1. Unbound Minimum Level shards have a difficulty of their level x 10 + 50.
  • Scaling Effect shards like Strength and Spell Focus have a crafting difficulty level based on the group they are in:
    • There are three groups of scaling effect shards. Group 1 has a minimum crafting level of 1, Group 2 has a minimum crafting level of 50, and Group 3 has a minimum crafting level of 100.
    • Non-Scaling effects like True Seeing and Fearsome fall independently along the Cannith Crafting difficulty level curve.
  • Unbound versions of these shards add 150 to their crafting level, and Insightful versions of these shards add 175 to their crafting level.
There is now a single essence, rather than lesser and greater versions of essences. The old essences can be exchanged at a rate of 1:1 for the greater essences and 5:1 for the lesser essences. Old essences can be exchanged with new ones by visiting the crafting hall vendor.
When either randomly-generated or Cannith crafted items are deconstructed, they will award essences based on the minimum level of the item being deconstructed.
Old essences can be exchanged with new ones by visiting the crafting hall vendor
Collectibles will be used in all crafting recipes. These collectibles can be found throughout the game, and can be traded with friends or purchased through the Auction Houses. The DDO Store also offers the opportunity to get some random collectibles along with the chance to get specific rare collectibles at limited times.
Collectibles come in four different category types: Arcane, Lore, Natural, and Cultural. An Arcane device of a given level range has the chance to drop all items in that range. Backpacks/Rubble piles have the chance to drop all categories of collectibles for a given tier. The tier and the collectible device are the only determination on the collectables received.

Lore:

Tier 1 (Levels 1-5):
Uncommon: Khyber Prayer Pamphlet
Common: Caravan Logbook, Phoenix Tavern Purchase Order
Uncommon: Research Diary, 'Wavecrasher' Cargo Manifest
Rare: Tome: Myths of Old Xen'drik, Tome: Stormreach Imports and Exports, 857 YK
Tier 3 (Levels 11-15):
Uncommon: House-Sealed Letter, Silver Flame Hymnal, Scholarly Notes
Rare: Tome: History of the Houses, Tomes: Lost Songs of Cyre, Tomes: Codes of the Aurum
Tier 4 (Levels 16-20):
Uncommon: Academic Treatise
Common: Mystical Formula
Rare: Encoded Communique
Tier 6 (Levels 26+):
Uncommon: Archaic Logbook

Arcane

Common: Amber Vial
Rare: Vial of Contagion
Tier 2:
Uncommon: Powdered Blood, Sparkling Dust
Common: Ceramic Bowl, Singed Soarwood, Lodestone
Uncommon: Glass Phial, Charred Soarwood, Moonstone
Rare: Crystal Decanter, Lightning-Split Soarwood, Stellar Orb
Tier 4:
Uncommon: Silver Bowl, Vial of Heavy Water
Common: Mortar and Pestle
Rare: Prismatic Dust
Tier 6:
Uncommon: Pouch of Bone Fragments

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Natural

Common: Sweet Whitecap
Rare: Pale Creeper
Tier 2:

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Uncommon: Cryptmoss, Cryptmoss Worm
Common: Bruised Spore Pod, Sour Darkcap, Duskbrood Trumpeter
Uncommon: Intact Spore Pod, Fragrant Drowshood, Headsman Beetle
Rare: Flowering Spore Pod, Flowering Hellscap, Executioner Beetle
Tier 4:
Uncommon: Bloodfeast Fungus, Swaying Mushroom Spore Pod
Common: Slime Mold, Zygomycota Fungus
Rare: Scarlet Cryptmoss
Tier 6:
Uncommon: Hairy Trumpet

Cultural

Common: String of Prayer Beads,
Rare: Icon of Khyber
Tier 2:
Uncommon: Signet of The Devourer, Mark of The Keeper
Common: Amulet of the Lost Empire, Small Planar Crystal
Rare: Amulet of the Archbishop
Tier 4:
Uncommon: Ivory Scorpion Icon, Polished Ore
Common: Smoldering Ember
Rare: Planar Talisman
Tier 6:
Uncommon: Ornate Charm

Ammunition:

Arrows and Bolts can be created with a combination of Cannith Essences and Siberys Dragonshard Fragments, and include Holy, Acid, Frost, Flaming, Shock, and Bane arrows with an enhancement bonus of +1 to +5.

Device Workstation:

The Device Workstation in House Cannith can be used to make traps, grenades, druid wolf companion collars and more! Cannith Essences are used in some grenades, traps, and collar recipes.

Rune Arms:

Some rune arms can be crafted on. The charge tier, spell, imbue, minimum level, and unique effects of rune arms stay after disjunction, while the other benefits of the rune arms are removed. Rune arms can have three effects crafted on them, just like random loot. Rune arms are treated like trinkets for the purposes of determining which shards can be crafted onto them.

Runestones:

Runestones can be crafted with a combination of Cannith Essences and Siberys Dragonshard Fragments, and can stun, petrify, or blind your enemies, among other things.

Trinkets:

Craftable Trinkets can be purchased in the DDO Store, found rarely in random treasure, and can be acquired through the Risia Ice Games event.

  • Where you can place specific shards is the same as on randomly-generated loot.
  • Extra effect slots are not available on items under minimum level 10 (which is also true to randomly-generated loot.)
  • Material types (Adamantine, Silver) and Augment Slots are retained on an item after disjunction.
  • Marks of House Cannith add a 3rd extra effect slot to the item. These marks can be earned through House Cannith favor or purchased through the DDO Store.
  • Marks of Yugoloth (purchased in Amrath) and Marks of the Silver Flame (Available after earning 400 Silver Flame Favor) are used to craft certain non-scaling effects.
  • Bound Shards are Bound to Account, while Unbound Shards are Unbound.
  • Old (pre-Update 29) randomly-generated loot can be Deconstructed, but not Dissolved. Only loot created under the new random generated loot system can be Dissolved into Cannith Essences.

Last updated on November 20th, 2019

Monster Hunter World Iceborne has re-worked the Augment System for weapons. In this guide I will go over the Augment System along with the required materials.

Monster Hunter World Iceborne Augment System Guide

Back in Monster Hunter World, a weapon could be augmented a set amount of times depending on its rarity. Each augment type was weighted the same. In Iceborne, each augment type has a different “weight” or cost assigned to them and each weapon’s socket number is based on rarity. Below you will find each Augment‘s, sockets, costs and limits.

Yellow Text means that it was added in the Rajang update.

Augment’s Socket Usage & Benefit

  • Attack
    • 1st Attack Augment takes 3 sockets
    • 2nd Attack Augment takes 2 sockets
    • 3rd Attack Augment takes 2 sockets
    • 4th Attack Augment takes 2 sockets
    • Each Attack Augment provides 5 true raw to the weapon
  • Affinity
    • Each Affinity Augment takes 2 sockets
    • 1st Affinity Augment provides 10% Affinity to weapon
    • 2nd Affinity Augment provides 5% Affinity to weapon
    • 3rd Affinity Augment provides 5% Affinity to weapon
    • 4th Affinity Augment provides 5% Affinity to weapon
  • Defense
    • 1st Defense Augment takes 1 socket and provides 15 extra defense along with a % chance to lessen damage taken
    • 2nd Defense Augment takes 1 socket and provides 10 extra defense along with a % chance to lessen damage taken
    • 3rd Defense Augment takes 1 socket and provides 10 extra defense along with a % chance to lessen damage taken
    • 4th Defense Augment takes 2 sockets and provides 15 extra defense along with a % chance to lessen damage taken
  • (Decoration) Slot
    • 1st (Decoration) Slot Augment takes 3 sockets and provides 1 level 1 Decoration slot.
    • 2nd (Decoration) Slot Augment takes 3 sockets and upgrades the previous level 1 Decoration slot into a level 2 Decoration slot.
    • 3rd (Decoration) Slot Augment takes 1 socket and upgrades the previous level 2 Decoration slot into a level 3 Decoration slot.
    • 4th (Decoration) Slot Augment takes 1 socket and upgrades the previous level 3 Decoration slot into a level 4 Decoration slot.
  • Health
    • 1st Health Augment takes 3 sockets and recovers a tiny bit of health in proportion to damage dealt to an enemy
    • 2nd Health Augment takes 2 sockets and recovers a bit of health in proportion to damage dealt to an enemy
    • 3rd Health Augment takes 2 sockets and recovers health in proportion to damage dealt to an enemy
    • 4th Health Augment takes 2 sockets and recovers a lot of health in proportion to damage dealt to an enemy
  • Element/Status Effect Up
    • 1st Element/Status Effect Up Augment takes 1 socket and increases the weapon’s element by 30
    • 2nd Element/Status Effect Up Augment takes 2 socket and increases the weapon’s element by 30
    • 3rd Element/Status Effect Up Augment takes 2 socket and increases the weapon’s element by 30
    • 4th Element/Status Effect Up Augment takes 2 socket and increases the weapon’s element by 30

Rarity 10 Augment’s Costs in Iceborne

Sockets’ Limits & Costs

Starts at 5 sockets can be augmented to 7

  • 3 Spiritvein Slogbone
  • 3 Fierce Dragonvein Bone
  • 3 Tempered Great Horn

Previous limit of 7 sockets can now be augmented to 9

  • 1 Spiritvein Gem
  • 3 Spiritvein Solidbone
  • 3 Tempered Glimmerpelt

Attack’s Limits & Costs

  • 1st Attack Augment
    • 9 Flickering Flamepelt
    • 3 Fierce Dragonvein Bone
    • 5 Wasteland Cragbone
  • 2nd Attack Augment
    • 7 Twisted Temperhorn
    • 5 Crackling Thunderpelt
    • 3 Dragonvein Solidbone
    • 3 Tempered Cragbone
  • 3rd Attack Augment
    • 7 Tempered Jaw
    • 3 Tempered Red Scale
    • 3 Spiritvein Solidbone
    • 1 Guiding Wasteland Dragonbone
  • 4th Attack Augment
    • 7 Tempered Glimmerpelt
    • 5 Heavy Jaw
    • 3 Spiritvein Solidbone
    • 5 Simmering Wildbone

Affinity’s Limits & Costs

  • 1st Affinity Augment
    • 9 Colorful Plume
    • 3 Fierce Dragonvein Bone
    • 3 Decayed Crystal
  • 2nd Affinity Augment
    • 9 Stormcall Steelwing
    • 5 Assassin Cutwing
    • 3 Dragonvein Solidbone
    • 5 Forest Crystal
  • 3rd Affinity Augment
    • 7 Tempered Cutwing
    • 3 Tempered Cathode
    • 3 Spiritvein Solidbone
    • 3 Prosperous Crystal
  • 4th Affinity Augment
    • 7 Tempered Blastscale
    • 5 Incandscent Magmafin
    • 3 Spiritvein Solidbone
    • 5 Magma Crystal

Defense’s Limits & Costs

  • 1st Defense Augment
    • 9 Rugged Mane
    • 3 Fierce Dragonvein Bone
    • 3 Mossy Greatbone
  • 2nd Defense Augment
    • 9 Fragrant Poison Sac
    • 3 Fierce Dragonvein Bone
    • 5 Woodland Greatbone
  • 3rd Defense Augment
    • 9 Obsidian Fur
    • 3 Fierce Dragonvein Bone
    • 3 Slumbering Greatbone
  • 4th Defense Augment
    • 7 King’s Scale
    • 5 Ancient Great Horn
    • 3 Heavy Dragonvein Bone
    • 1 Guiding Forest Dragonbone

(Decoration) Slot’s Limits & Costs

  • 1st Slot Augment
    • 9 Blackcurl Tyranthorn
    • 5 Crackling Thunderpelt
    • 3 Heavy Dragonvein Bone
    • 5 Wasteland Crystal
  • 2nd Slot Augment
    • 9 Moonlight Scale
    • 5 Charged Deathly Shocker
    • 3 Dragonvein Solidbone
    • 3 Serene Crystal
  • 3rd Slot Augment
    • 7 Tempered Azure Mane
    • 3 Tempered Hide
    • 3 Elder Spiritvein Bone
    • 1 Guiding Wasteland Crystal
  • 4th Slot Augment
    • 7 Tempered Gold Scale
    • 5 Metallic Scute
    • 3 Elder Spiritvein Bone
    • 5 Melted Crystal

Health’s Limits & Costs

  • 1st Health Augment
    • 7 Tempered Rendclaw
    • 5 Inkstained Oilshell+
    • 3 Spiritvein Slogbone
    • 5 Effluvial Frenzybone
  • 2nd Health Augment
    • 7 Tempered Tailblade
    • 5 Strongman’s Jaw
    • 3 Spiritvein Solidbone
    • 3 Afflicted Frenzybone
  • 3rd Health Augment
    • 7 Tempered Twilight Fang
    • 3 Tempered Talon
    • 3 Elder Spiritvein Bone
    • 1 Guiding Rotted Dragonbone
  • 4th Health Augment
    • 7 Tempered Silver Scale
    • 5 Crimson Blastscale
    • 3 Elder Spiritvein Bone
    • 5 Volcanic Wildbone

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Element/Status Effect Up’s Limits & Costs

  • 1st Element/Status Effect Up Augment
    • 9 Dazzling Photophore+
    • 3 Fierce Dragonvein Bone
    • 3 Pale Crystal
  • 2nd Element/Status Effect Up Augment
    • 9 Smooth Icehide
    • 5 Rubbery Shell
    • 3 Heavy Dragonvein Bone
    • 5 Coral Crystal
  • 3rd Element/Status Effect Up Augment
    • 9 Enchanting Finehide
    • 5 Honed Tailblade
    • 3 Elder Dragonvein Bone
    • 3 Deepsea Crystal
  • 4th Element/Status Effect Up Augment
    • 7 Tempered Azure Horn
    • 3 Tempered Pink Scale
    • 3 Elder Spiritvein Bone
    • 1 Guiding Coral Crystal

Custom Upgrade Limits

Custom Upgrade now can be done 6 times compared to 5 before the Rajang Update.

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Level 1

  • Kulu-Ya-Ku Mod (Affinity)
    • 5 Colorful Plume
    • 6 Fierce Dragonvein Bone
    • 5 Cracked Crystal
  • Jyuratodus Mod (Element & Abnormal Status Effect)
    • 2 Jyuratodaus Hardfang
    • 9 Fierce Dragonvein Bone
    • 5 Weathered Cragbone
  • Tzitzi-ya-Ku Mod (Attack)
    • 5 Dazzling Photophore+
    • 6 Fierce Dragonvein Bone
    • 5 Vivid Crimsonbone

Level 2

  • Banbaro Mod (Attack)
    • 5 Ancient Great Horn
    • 6 Fierce Dragonvein Bone
    • 7 Wasteland Crystal
  • Tobi-Kadachi Mod (Element & Abnormal Status Effect)
    • 5 Blinding Cathode
    • 6 Fierce Dragonvein Bone
    • 7 Woodland Greatbone
  • Hornetaur Mod (Affinity)
    • 6 Fierce Dragonvein Bone
    • 7 Effuvial Crystal
    • 7 Effuvial Frenzybone

Level 3

  • Anjanath Mod (Attack)
    • 5 Flickering Flamepelt
    • 6 Heavy Dragonvein Bone
    • 10 Forest Crystal
  • Viper Tobi-Kadachi Mod (Affinity)
    • 2 Viper Tobi-Kadachi Thorn
    • 9 Heavy Dragonvein Bone
    • 10 Coral Crystal
  • Legiana Mod (Element & Abnormal Status Effect)
    • 5 Smooth Icehide
    • 6 Heavy Dragonvein Bone
    • 10 Coral Crimsonbone

Level 4

  • Glavenus Mod (Element & Abnormal Status Effect)
    • 5 Smoldering Tailedge
    • 6 Dragonvein Solidbone
    • 7 Tempered Cragbone
  • Fulgur Anjanath Mod (Affinity)
    • 5 Crackling Thunderpelt
    • 6 Dragonvein Solidbone
    • 7 Deepsea Crystal
  • Acidic Glavenus Mod (Attack)
    • 5 Honed Tailblade
    • 6 Dragonvein Solidbone
    • 7 Afflicted Frenzybone

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Level 5

  • Zorah Magdaros Mod (Element & Abnormal Status Effect)
    • 6 Elder Dragonvein Bone
    • 3 Guiding Wasteland Dragonbone
    • 3 Guiding Wasteland Crystal
    • 1 Spiritvein Gem Shard
  • Vaal Hazak Mod (Affinity)
    • 5 Twilight Fang
    • 6 Elder Dragonvein Bone
    • 3 Guiding Rotted Dragonbone
    • 1 Spiritvein Gem Shard
  • Nergiganted Mod (Attack)
    • 5 Extinction Greathorn
    • 6 Elder Dragonvein Bone
    • 3 Guiding Forest Dragonbone
    • 1 Spiritvein Gem Shard

Level 6

  • Brachydios Mod (Attack)
    • 5 Tempered Ebonshell
    • 6 Elder Dragonvein Bone
    • 3 Guiding Volcanic Dragonbone
    • 1 Spiritvein Gem
  • Uragaan Mod (Element & Abnormal Status Effect)
    • 5 Tempered Scute
    • 6 Elder Dragonvein Bone
    • 3 Guiding Magma Crystal
    • 1 Spiritvein Gem
  • Vaal Hazak Mod+ (Affinity)
    • 5 Tempered Twilight Fang
    • 6 Elder Dragonvein Bone
    • 3 Guiding Magma Crystal
    • 1 Spiritvein Gem

Rarity 11 Augments Costs in Iceborne

Sockets’ Limits & Costs

Starts at 4 sockets can be augmented to 5

  • 1 Spiritvein Gem
  • 3 Spiritvein Solidbone
  • 3 Tempered Crownhorn

Previous limit of 5 sockets can now be augmented to 6

  • 1 Great Spiritvein Gem
  • 3 Elder Spiritvein Bone
  • 4 Tempered Glimmerpelt

Attack’s Limits & Costs

  • 1st Attack Augment
    • 9 Fatal Rendclaw
    • 5 Ancient Great Horn
    • 3 Heavy Dragonvein Bone
    • 3 Vibrant Crimsonbone
  • 2nd Attack Augment
    • 9 Scorching Scale
    • 5 Solemn Azure Horn
    • 3 Elder Dragonvein Bone
    • 1 Guiding Coral Dragonbone

Affinity’s Limits & Costs

  • 1st Affinity Augment
    • 9 Sinister Silverpelt
    • 5 Crackling Thunderpelt
    • 3 Heavy Dragonvein Bone
    • 3 Prosperous Crystal
  • 2nd Affinity Augment
    • 7 Tempered Azure Scale
    • 3 Tempered Thunderpelt
    • 3 Spiritvein Slogbone
    • 1 Guiding Forest Crystal
  • 3rd Affinity Augment
    • 7 Tempered Blastscale
    • 3 Tempered Magmanfin
    • 3 Spiritvein Solidbone
    • 3 Hellfire Crystal

Defense’s Limits & Costs

  • 1st Defense Augment
    • 9 Muddy Crown
    • 3 Fierce Dragonvein Bone
    • 3 Cracked Crystal
    • 3 Weathered Cragbone
  • 2nd Defense Augment
    • 9 Queen’s Scale
    • 3 Fierce Dragonvein Bone
    • 5 Wasteland Crystal
  • 3rd Defense Augment
    • 9 Twisted Bravehorn
    • 3 Heavy Dragonvein Bone
    • 3 Serene Crystal
  • 4th Defense Augment
    • 7 Tempered Crown
    • 3 Spiritvein Slogbone
    • 1 Guiding Wasteland Crystal

(Decoration) Slot’s Limits & Costs

  • 1st Slot Augment
    • 9 Hellfire Mane
    • 3 Tempered Flamepelt
    • 3 Elder Dragonvein Bone
    • 3 Tempered Cragbone
  • 2nd Slot Augment
    • 7 Tempered Ebonshell
    • 3 Tempered Scute
    • 3 Spiritvein Solidbone
    • 5 Volcanic Wildbone

Health’s Limits & Costs

  • 1st Health Augment
    • 7 Tempered Silverpelt
    • 3 Tempered Poison Sac
    • 3 Spiritvein Solidbone
    • 3 Slumbering Greatbone
  • 2nd Health Augment
    • 7 Splattered Hide
    • 3 Tempered Green Scale
    • 3 Spiritvein Solidbone
    • 1 Guiding Forest Dragonbone

Element/Status Effect Up’s Limits & Costs

  • 1st Element/Status Effect Up Augment
    • 9 Night Hood
    • 3 Fierce Dragonvein Bone
    • 3 Distorted Crystal
    • 3 Malformed Frenzybone
  • 2nd Element/Status Effect Up Augment
    • 9 Strongman’s Jaw
    • 5 Inkstained Oilshell+
    • 3 Heavy Dragonvein Bone
    • 5 Effluvial Crystal
  • 3rd Element/Status Effect Up Augment
    • 9 Twilight Fang
    • 5 Soulrender Talon
    • 3 Elder Dragonvein Bone
    • 3 Twilight Crystal

Rarity 12 Augments Costs in Iceborne

Sockets’ Limits & Costs

Starts at 3 sockets can be augmented to 4

  • 1 Great Spiritvein Gem
  • 3 Elder Spiritvein Bone
  • 5 Extinction Greathorn

Previous limit of 4 sockets can now be augmented to 5

  • 1 Great Spiritvein Gem
  • 3 Elder Spiritvein Bone
  • 5 Tempered Glimmerpelt

Attack’s Limits & Costs

  • 1st Attack Augment
    • 7 Tempered Steelwing
    • 5 Bloodstained Ebonhide
    • 3 Elder Spiritvein Bone
    • 5 Slumbering Greatbone
  • 2nd Attack Augment
    • 7 Tempered Silver Scale
    • 5 Bloodthirsty Glimmerpelt
    • 3 Spiritvein Solidbone
    • 3 Dragonscorched Wildbone

Affinity’s Limits & Costs

  • 1st Affinity Augment
    • 9 Smoldering Tailedge
    • 3 Heavy Dragonvein Bone
    • 3 Serene Crystal
  • 2nd Affinity Augment
    • 7 Tempered Crimson Mane
    • 5 Azure Mane
    • 3 Elder Spiritvein Bone
    • 1 Guilding Wasteland Crystal

Defense’s Limits & Costs

  • 1st Defense Augment
    • 9 Rubbery Shell
    • 3 Fierce Dragonvein Bone
    • 3 Vivid Crimsonbone
  • 2nd Defense Augment
    • 9 Hydrated Sac
    • 3 Fierce Dragonvein Bone
    • 5 Coral Crimsonbone
  • 3rd Defense Augment
    • 7 Tempered Icehide
    • 3 Heavy Dragonvein Bone
    • 3 Vivid Crimsonbone
  • 4th Defense Augment
    • 7 Tempered Ebonshell
    • 5 Heavy Jaw
    • 3 Dragonscorched Wildbone

(Decoration) Slot’s Limits & Costs

  • 1st Slot Augment
    • 7 Blackcurl Temperhorn
    • 5 Aurora Crownhorn
    • 3 Dragonvein Solidbone
    • 1 Guiding Wasteland Dragonbone

Health’s Limits & Costs

  • 1st Health Augment
    • 7 Tempered Trancehide
    • 5 Charged Deathly Shocker
    • 3 Elder Spiritvein Bone
    • 1 Guiding Coral Dragonbone
  • 2nd Health Augment
    • 7 Tempered Silver Scale
    • 3 Tempered Blastscale
    • 3 Elder Spiritvein Bone
    • 1 Guiding Volcanic Dragonbone

Element/Status Effect Up’s Limits & Costs

  • 1st Element/Status Effect Up Augment
    • 7 Tempered Oilshell+
    • 5 Fatal Rendclaw
    • 3 Spiritvein Slogbone
    • 3 Twilight Crystal
  • 2nd Element/Status Effect Up Augment
    • 9 Shuddering Darkjaw
    • 5 Twilight Fang
    • 3 Elder Dragonvein Bone
    • 1 Guiding Effluvial Crystal
  • 3rd Element/Status Effect Up Augment
    • 7 Tempered Gold Scale
    • 5 Glossy Ebonshell
    • 3 Spiritvein Solidbone
    • 1 Guiding Magma Crystal

If you enjoyed this MHW guide be sure to check out more in Monster Hunter World Iceborne All Layered Armor Guide and Monster Hunter World Iceborne Mantles & Boosters Upgrade Guide. You can also track all the Iceborne Pendants in our Monster Hunter World Iceborne All Pendants Guide.